In closed beta testing Quake Champions There are still heroes about which Bethesda SoftWorks And ID Software Not told in advertising materials. Meet Clutch – a car that dreams of breaking all people into shreds.

Clutch did not suggest anything bad: they were just trying to create a shachter robot. But there was a failure in data transfer, and now our little iron friend wants only one thing – to exterminate all the living.

Active Clutch skill – barrier. He blocks enemy attacks. And passive skill is called "fixed protection". Thanks to him, the robot reflects damage as an indestructible rock.

Clutch is already available in closed beta testing Quake Champions.

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Quake Champions

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After entering new characters, only one question remains the game – how will this affect the gameplay and balance?

In fact, I see in the introduction of abilities 2 of the main points:
The first is the unification of fans of all parts of the game. For example, as a Quake 4 fan, I will play 90% of the games on the Slash, with a sliding with a passive.
The second is elementary diversity. Played on one hero, changed it to another.
But they still do not make a determining influence on the game, this is not a mob.

Everyone who will not buy some kind of set into which all the heroes will enter there will be standard. +All new ones that will be in the future. For those who do not buy 1 skin, and it seems like they will play separately from others.

As a person for whom the 1st 2nd and 3rd Kwick was the first games (yes, with bots) and the key to the ZBT, I can say that the ripe roams little and simply give diversity (although there is a navigator 9000, which they broke the whole balance).

He played a closed beta … In principle, the Persian is the same as Rainhard in Overvoch … True in DM and TDM what is not enough for Beta from him.

The developers said that productivity (to stable 120 frames) and cover as much iron as possible is more important for them.

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