Artifact, Collectible card game in the universe Dota, I came out a little less than a couple of months ago – November 28, 2018. However, the project’s affairs are sad now – after the release of KKI from Valve 97 % of players left.

According to Gaming Lyf, already in the first week since the release from Artifact It took 60 % of users. If you look at Steam Charts data, it will become even more sad: yesterday at midnight, Greenwich put the card game – there were 1,639 people in it.

Over the past month alone, KKI left 55 % of the audience. The average number of simultaneous users has recently ranged in the region of 3 thousand people daily. Disappointing comparison: according to Dualshockers, peak number of gamers Artifact reached the date of its release – 60 740 people.

The causes of failure can be different. Among the most popular versions there is an abundance of Donata, without which it is hard to play hard. In addition, they ask for entertainment 19.99 dollars or 1,390 rubles, while competitors are either cheaper, or completely free. Also notes the oversaturation of the KKI market.

At the time of writing the news Artifact Not even included in the list of the most visited Steam games.

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Artifact

The best comments

Gwint free is updated, something is muddy with MTG-no surprising result. The greed of the fraer ruined.

How fashionable it is now. You are crap? Vini market oversaturation.
And I will ask you to notice that the paid game has lost 97% of the players. That is, people paid for the game (we immediately remove the aspect of “payment”), played for some kind (I don’t even know what kind of hmm) they stopped playing the purchased game.
I don’t know what genius the idea of ​​such monetization came up, and I guess what genius thought of this idea to affirm and put it into the light.

I think the audience does not understand a little what is happening.

I remember at the time when KS GO just came out, everyone also spit from her and she was not even in the top 10 Steam, everyone played the KSS, and Ks Go took everyone off her multifaceted log graphics and network code. But then Gaben violated his own promise – not to add caps to the counter, and KS GO immediately took off to the top, only thanks to the caps, because the sublimation of schoolchildren is such a thing.

Actually, the quality of the audience of https://nongamstopsites.uk/review/spins-heaven/ the Games Valv is the main problem. They turned into a trash, on which it is interesting to play only children and cheaters. I believe that they specially made such a strict donat and a price tag in 20 Babchinsky, to make the game more comfortable and it was interesting to play themselves, the original magic Gatering attracted the players at one time not thanks to accessibility, but the comfort of communication and the spirit of a small subculture.

Valva has no problems with money, so such a feint with ears, designed for the long -term perspective, they can afford. Well, or idiots are sitting in the valve and this is really a stupid marketing move.

If you do something for ten years in Gamdev, you can make seven assassins, six battles, poor mass effect, nine parts of witch, kill a series of Halo, release overwhelming and kill the hots, turn Varcraft into a garbage dump, and at the same time do: do it:
A) ugly, cruel, imposed monetization, which affects the gameplay;
B) the ugly community of the flushes that will whine for any reason;
C) ugly pieces of code, which really can be called pieces of code, not games.

Valv? Well, let’s see what games from Valv were bad, both on the release and after it, to be generous, so to speak.
Half-Life: Source; Gilled alpha HL2 and episodes; thieved alpha Dota2; Town closed alpha ks: GO, which was generally sewn to the system and therefore launched through the stump, deck and emulation of the system in virtualbox.
These were really shitty pieces of code, yes. Only of all these games, only the port of the first halva on Source was released in poor condition in poor condition, and everything else was trampled in roundabout ways, and it reached the release of remarkable condition, except that the balance sheltered.

Valv almost never makes bad foods. The exception is the same port of halva. The artifact is not bad, it is unprofitable for the population.

Yes? In which place was what you described, besides your fantasies?
Valva yells players, like any other big studios. If we draw an analogy with milking further, Valva has quite comfortable for itself, for nothing that boring, camps. Valva does not throw players in the face of things like “you are uneducated” or “you have no phones of the adit”. No need. They do not make games, yes, but they don’t even deceive, as the Rockstars/TTI do with their baths indiscriminately and restore.

And they should not worry you in this dialogue, because not about them, but about the attitude of studios as players.

But if you personally in the face of Valva “threw a piece of code”, then you probably deserve it, because usually this studio does not do this. ¯ \ _ (ツ) _/¯

Gwint, on the contrary, is often lowered into the trash, especially when their characteristics radically change the cards, leaving no hint of the previous ones; Yes, I understand that the balance is so … subtle, but when all your decks collected later and with time at one moment stop playing, then there is a desire to abandon all this (Sobsna, as I did back 2016)

After all, you understand that the wildest popular kki like the same MTG suck a much greater number of money and have much more tough monetization? In the end, you pay for an artifact to first receive a starting set of cards. Do not like it? You can not even continue and play further, as in the case of all other games.
Again,

And with all this, do:
A) ugly, cruel, imposed monetization, which affects the gameplay;

No one forces you to buy a game, firstly, and secondly, they did not make this system walose, they only tried to embody it on electronic displays.

If they do not do, then for the reasons. It is better to work normally and do what you are ready to roll out for public display than to roll out shit for fifty bucks. This, for example, suits me, I do not like to eat shit, and all the more I do not like it when shit like Skyrim diverges due to the hype by millions of circulations, giving an example to imitate a heap of other developers.

> Only then they introduced the hats immediately and said that without hats it was better immediately Bray and my ass
This is a lie. In the game, banks and boosters in the game, because they tried to transfer the experience of real KKI to virtual rails. It did not work out. But these are not hats.

And compared to real KKI, this is even a child, because cards in the artifact do not become unusable simply because you need to sell new.

There is one nuance! CSGO was saved not only by skin, but also a strong processing of gameplay, especially shooting. That csgo that came out in 2012 and what is now almost different games.

Well, a very stretched statement on the globe. KS: Go took off due to the major from Valva, regular updates, operations, new content, advertising for streamers and so on. Of course, upgrading with the skins also rushed, but it was far from the only reason.

Like monetization in artifact is not part of the game and gample. You just can sew it correctly, but you can.

Because people did not like the progression system and how the cards trading between the players are made. About the game itself, almost no one will tell you about the gameplay itself, the point is that this scheme has not come in.

This is literally MTG. If you want to say that MTG is a bad game from which 97% of the players left, I have bad news for you.

Valv conducted an experiment. The experiment failed. The game from this did not become bad, and even more so a bad piece of code is not.

On the bones, firstly, and secondly, their last game is Kinzo, and with each of their next game they go further and further into Kinzo, and the condition of the workers inside the studio is very lousy. And these masterpieces also just have excellent monetization and a wonderful anti -cheat with bans about and without.

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